Polar Pirates

  • Made: Augustus 2014
  • Made for: Utrecht School of Arts (School assignment)
  • My fields: Concept Design, Programmer Art, Game Design, programming
  • Time spent: One week
  • Used products: Unity 3D, Cinema4D

Get all the booty on the polar!

Everywhere you are going as a pirate all the booty has already been pilvaged by other pirates. There's only one place left: the polar!

With this game I wanted to make something purely based on the gameplay and not on art. With this in my mind I decided to use programmer art (blocks and no textures). Every level gets an extra obstacle/gameplay feature, so it will stay fun to play it.

About Sven Verschoor

I am a Dutch Game Designer with a rich background. Beside making games I have been a Game Reviewer for almost a decade and I have been/am still a PR for a gaming website whereby I have contact with game studios from all over the world.

At this moment I am studying Game Design & Development at the Utrecht School of Arts (HKU) in the Netherlands.

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